Why The Quarryās Ted Raimi Loves Being āThe Horror Guyā
Ted Raimi talks his role in The Quarry, the evolution of the horror genre, and when he decided to swear off "crappy movies."

With a resume that reads like a horror geekās ultimate movie marathon, Ted Raimi has been making unforgettable contributions to the genre for decades. From his brother Sam Raimiās beloved Evil Dead films to classics like Candyman and The Grudge, heās just about seen and done it all when it comes to horror. But when he signed on to the cast of The Quarry, Supermassive Gamesā latest entry in their signature line of choose-your-doom horror games, he stepped into a project that felt entirely new.
āItās like nothing Iāve ever done before,ā Raimi tells Den of Geek. āOn other games Iāve done before, developers will create characters based on images of you, and then you come in later and just voice the thing. But for The Quarry, my castmates and I were on set, interacting with each other in real-time. All of the nuance in our performances shine through in the game and make it much more cinematic and frightening.ā
Raimi is a perfect fit for the game for the same reason that heās a perfect fit for so many great horror films. He knows the genre in and out, and heās been almost exclusively acting in scary movies his entire career. But what drew Raimi to this particular role was his faith in writer/director Will Byles and the rest of the creative team at Supermassive Games.
āIām a huge fan of Until Dawn,ā says Raimi. āItās a frenetic, crazy game. It kind of winks at the audience that it isnāt being completely serious, but itās still crazy as hell. Thatās a very, very hard thing to do; to have a third-eye view of the story while still engaging the audience with a first-eye point of view. Will Byles pulled that off really well. Because I had played that game, I was really excited to The Quarry.ā
Like Until Dawn, The Quarry follows an ensemble cast of characters as they fight to survive deadly stalkers and various other threats. The fates of nine camp counselors are in the playerās hands, and the story branches off into wildly different narrative paths depending on decisions made during pivotal moments. Itās a familiar formula for fans of Supermassiveās work, with fun additions like a customizable movie mode (in which you donāt take direct control of the characters but can tweak their behavioral tendencies to affect the plot as it plays out on its own). Your choices could ultimately ensure that most of the gameās characters survive, that most of them die, or just about any other outcome that falls between those two extremes plays out instead.
ing Raimi onscreen is an ensemble cast of surging young actors and screen vets alike. David Arquette, Ethan Suplee, and Lance Henriksen lend their experience to the production, with fresh faces like Skyler Gisondo, Brenda Song, and Ariel Winter rounding out the main group of hapless teens. Actually, Raimi thoroughly enjoyed acting opposite his younger counterparts.
āMiles Robbins is a really interesting actor, and you can just tell that Justice Smith is ionate about what he does,ā he says in iration of his co-stars. āThereās this new generation of young actors, but the interesting thing is, in my day, actors mostly stayed within the genres that they started in. That was just kind of how it went. If you did a couple of romance movies, you were the romance guy or girl. Now, actors tend to do everything. They can do horror, romance, thriller, and sci-fi. But back in my day, it wasnāt like that. Iāve become a āhorror guy,ā which I love, because I love the genre. But Iām sort of the last of a breed. I donāt know if all of these young actors, who are all amazing, will stick with horror, but I guess weāll find out.ā
The advantage of being steeped in horror moviemaking for so long is that you know good material when you read it, and Raimi knew early on that the script was something he could sink his teeth into. His character, Travis, may be a police officer in a horror scenario, but Raimi immediately noticed that his dialogue wasnāt as stilted as he expected it might be.
āHaving been in cop shows before as killers and sexual deviants, I was waiting for corny lines like āBook āem!ā and āKeep your mouth shut until the trial!āā Raimi explains. āBut none of that was in this script. This character has a life outside of being a cop, which is what good writing recognizes. After reading a few lines, I knew the story would be something different. I was right, but I canāt tell you why because I would be giving something away. But I can tell you that my character maximizes the horror of many of the scenes that Iām in.ā
For Raimi, the quality of the writing gave him faith that the game would be a worthy addition to his resume.
āI had this reckoning about ten years ago where I just said, āI donāt want to do any more crappy movies,āā he recalls with a laugh.ā I only want to do great projects at this point in my career. So when The Quarry came around, it totally fit. I got really lucky. Itās an A-list cast, A-list director, A-list developerā¦Iām incredibly proud of this game. Iām telling everyone about this game because I think itās kickass.ā
Raimiās contribution to Evil Dead 2 as the possessed Henrietta is to this day one of the most deranged moments in horror movie history and is as nightmare-inducing today as it ever was. He knows what it takes to make audiences squirm and keep the night light on, and for his money, The Quarry delivers the goods.
āItās a game that is truly dreadful,ā says Raimi with a half-smile. āAnd I mean that in the oldest sense of the word. It brings you dread. Itās dreadful as opposed to just scary. Jump scares are awesome, and The Quarry has that. But once youāre done playing, I think the game will stay with you for a long time. When I read the script I thought, āDamnā¦this is disturbing.āā
The Quarry is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows PC.